A mix of canvas based experiments, not guaranteed to work on all devices, almost certainly not optimised... but possibly mildly entertaining. Just trying stuff out.
Experimenting with circle tracing ray marching, click and drag the light path end point around. Press space to see the circle stepping.
Playing around with tangent line to circle and some basic physics. Click to release ball, click again to attach to mouse pointer.
Circular sand splines, which are in turn based on the idea of B-Splines. Click to redraw.
Autonomous Vehicles using genetic algorithm to adjust steering properties over time and improve food seeking and poison avoidance. Press space to enable debug info.
A continuation of the Particle Text code, this time converting images into points. Click or double tap to switch between images.
Playing with some basic distortion effects, click and drag to distort the image. Still need to sort out the y position accuracy in this.
Playing around with particles affected by flow fields, this time a flow field generated from mapping the peceived brightness of an image. Particles velocities are affected by the brightness value, as is the particle size and opacity. Click to regenerate.